Regulations of the 9th Renju World Championship via e-mail
a.
Leagues
and Groups. The tournament is played in 3 leagues: High League (HL), First
League (FL) and Second League (SL). HL consists of 1 group (Group A) with 10
players in it. FL consists of 2 groups (Groups B and C) with 12 players in
each. All other players play in SL in groups of not more than 14 players each.
b.
Exchange
Between HL and FL. Participants from Group A, who take places from 1 to 6, keep
their places in HL. Participants from Group A, who take places from 7 to 10,
leave HL. Participants from Groups B and C, who take places from 1 to 2, are
qualified to HL next year. So, next HL will consist of 10 persons.
c.
Exchange
Between FL and SL. If SL consists of 6 Groups then participants from Groups B
and C, who take places from 7 to 12, leave FL and participants from SL, who
take places from 1 to 2 in the Groups, are qualified to FL next year. If SL
consists of 8 (10) groups then participants from Groups B and C, who take
places from 9 (8) to 12, leave FL and participants from SL, who take first
places in the Groups, are qualified to FL next year. Participants from FL, who
are not mentioned above, keep their places in FL. So, next FL will still
consist of 2 Groups with 12 persons each.
d.
SL and
Qualification Tournaments (QT). Next SL tournament will consist of 4 Groups
with 12 players each. Players will get places in SL according to the
correspondence rating-list written by Mr. Stepanov. Players, who send an
application but haven't got rating high enough, take part in QT with the same
regulations as in all Leagues. In QT they can increase their rating preparing
to the next season and besides that winners from Groups of QT get the right to
play in next SL independent on their rating.
2.
Tournament
Computer. The tournament is played using Richard W. Rognlie's PBeM server. You
can find information about that server at the URL-address:
http://www.gamerz.net/pbmserv/.
3.
Time
Regulations. All moves must be sent to the server. The server sends a
confirmation including illustrated board to both players. The time when this
confirmation is sent from the server is counted as an official time for making
this move. The time limits are specified in minutes but not in days. Each
player has got 135 days for each game (i.e. 135x24x60=194 400 minutes. If both
opponents are from the same country, they have got 115 days for the games
between them. If that total time is over, the player loses the game. If a
player thinks of a move 21 days or more, he also loses the game. However if
there are certain circumstances, it is possible to apply for more than 20 days
rest. Those days still will be included in the total time. It is not possible
to get extra time i.e. more than 135 days for any reason. After 120 moves (60
black and 60 white) a game is draw (Exception - 5 in a line). No exceptions are
possible. The game by a rule 21 days is not fixed by the judge of tournament,
this internal rule of a server and if for technical reasons the game by this
rule does not come to an end then the game is necessary for continuing.
Warning: at not informing of the judge on a break in game to be restored the
games lost by a rule of 21 days will not be!
4.
Game
Points. Each player plays two games (on as tentative black and one as tentative
white) against each other player from the same group. A win gives 1 point, a
draw gives 0.5 point, a loss gives 0 points.
5.
Tie-Breaking
Rules. When determining the places, which are taken by the participants, the
following items are taken into account.
Then player B (A) has got the right
to appellate to a referee for player A (B) to make a move in the game, where
it's his turn to move, during next 1 week. But when player A (B) makes the
move, player B (A) must make another move in the second game.
Notice!! Play server's and usual numbering of moves are different.